![kangaroo with boxing gloves and rocket launcher ps2 game kangaroo with boxing gloves and rocket launcher ps2 game](https://www.giantbomb.com/a/uploads/screen_medium/1/12459/440672-kangaroo_2600_screenshot4.gif)
When using a teleporter, the player can bring a Chao, an egg, a fruit or an item with him/her. The teleporter will then stagger and emit a multi-color aura, and the player will be teleported to the selected garden. To use them, the player has to stand on their platform. The teleporters become available without access requirement once the player has unlocked each Chao Garden location. One notable difference between each version of the game though, is that the platform on the teleporter is silver in Sonic Adventure, and cyan in Sonic Adventure DX. In addition to color, each hologram also shows an icon of the Chao Garden's name and its acronym, and has a neon arrow pointing at the platform. Each teleporter has a multi-color platform with a hologram in the respective colors of the Chao Garden it leads to blue for Station Square, green for Mystic Ruins Garden, and red for the the Egg Carrier. There are two teleporters per Chao Garden that each lead to one of the two other Chao Gardens in the game. They appear exclusively in the game's three Chao Gardens where the player can use them to teleport to the other Chao Gardens.
![kangaroo with boxing gloves and rocket launcher ps2 game kangaroo with boxing gloves and rocket launcher ps2 game](https://gamefabrique.com/storage/screenshots/xbox/kao-the-kangaroo-round-2-08.png)
Teleporters reappear in Sonic Adventure and Sonic Adventure DX: Director's Cut. One teleporter is also seen in Act 3, that leads to the boss arena of Silver Castle Zone. Teleporters in Sonic Blast are seen as one of the gimmicks at Silver Castle Zone, that is a labyrinth-like base similar to Scrap Brain Zone. In Sonic the Hedgehog Triple Trouble, only two teleporters are featured in Atomic Destroyer Zone Act 3, as after defeating Metal Sonic during their battle, a small teleporter device is seen at near by of the arena, which transports the player character (Sonic or Tails) to the other room, and another teleporter, where the player has to progress to face the very last bosses in the game. This teleporter has a similar purpose as the Warp Points found in Hidden Palace Zone and Sky Sanctuary Zone. Sonic and Tails did not use these teleporters, as they used a Cannon to get to IceCap Zone. It's simply a yellow plate with voltage heads in Carnival Night Zone, while in Icecap Zone it is colored as blue. In the locked-on version of Sonic the Hedgehog 3 & Knuckles, a teleporter was used by Knuckles to get from Carnival Night Zone to IceCap Zone after completing the second act of the first-mentioned zone. It is unclear where the teleporter transported Robotnik and where Tails came from.
![kangaroo with boxing gloves and rocket launcher ps2 game kangaroo with boxing gloves and rocket launcher ps2 game](https://www.giantbomb.com/a/uploads/original/9/93770/2367716-a2600_kangaroo_none.jpg)
![kangaroo with boxing gloves and rocket launcher ps2 game kangaroo with boxing gloves and rocket launcher ps2 game](https://thumbs.dreamstime.com/z/kangaroo-boxing-wearing-gloves-its-ready-to-fight-72095209.jpg)
When he thought everything was lost, the previously kidnapped Tails shows up crying from the teleporter, with Sonic being very confused about the situation. In the 8-bit version of Sonic the Hedgehog 2, the only seen teleporter is featured after defeating the final boss in Crystal Egg Zone Act 3, where Robotnik escapes into a teleporter, although Sonic is unable to follow him this time. Sonic manages to catch Robotnik, who was already escaping on his Egg Mobile, and does his finish move into the Egg Mobile, making it to crash near by. Sonic follows him after that, and it transports them back to Green Hill Zone. Both Act 2 and 3 of the aforementioned zone are known to have teleporters, as they are huge labyrinth halls with some teleporters located behind closed doors.Īfter defeating the final boss in the end of Sky Base Zone Act 3, Doctor Robotnik then escapes to the closest teleporter inside the airship, that is larger than any ones previously seen at Scrap Brain Zone. When Sonic enters the tube, it warps him to another teleporter, that can be located in another part of Zone. Game appearances Sonic the Hedgehog (8-bit)įirst time being used in the 8-bit version of Sonic the Hedgehog, teleporters are featured as one of gimmicks at the 8-bit counterpart of Scrap Brain Zone, where they are large transporting tubes with lots of sparkling energy between tubes. 1.8 Sonic Chronicles: The Dark Brotherhood.